Slayers 2 Flame Breathing Guide — Trainer & Moves
Find the Flame Breathing trainer in Project Slayers 2, learn every move from Unknowing Fire to Purgatory, and see the full mastery unlock list.
Flame Breathing is one of the most iconic styles in the Demon Slayer universe, and it's a fan favorite in Project Slayers 2. If you're chasing the Rengoku fantasy — dashing through enemies in a trail of fire and finishing them with a cinematic double slash — this is the style you want. This Slayers 2 Flame Breathing guide covers where to find the trainer, how the unlock process works, and a full breakdown of every move in the kit.
The catch? The trainer isn't sitting in the middle of town with a quest marker over his head. You have to hike out past Windy Peaks, cross a bridge, and look behind a small tavern to find him. Miss that turn and you'll wander Ouwland for a while. Let's walk through it step by step.
For more, see beginner guide and complete codes list.
Where to Find the Flame Breathing Trainer in Slayers 2
According to community route videos, the Flame Breathing trainer is located behind a small tavern/house structure in the Ouwland map, a short run from the starting town. His name is Rengoku — yes, that Rengoku — and he's the NPC you'll interact with to begin your Flame Breathing journey.
Here's the route that players report works consistently:
- Start at Windy Peaks, the first town you spawn near.
- Exit town and take a sharp right turn.
- Head straight along the path — you'll pass some terrain you can either walk around or climb over.
- Cross the bridge when you reach it. Don't stop here; this is where people get confused.
- Continue straight, then angle slightly right.
- Look for a small house/tavern. The trainer stands behind it.
If you have the Wall Climb and Double Jump movement abilities unlocked, the trip gets much easier — you can scale over obstacles instead of navigating around them. Without them, stick to the ground path and be patient.
Quick Route Reference
| Step | Landmark | Action |
|---|---|---|
| 1 | Windy Peaks (first town) | Exit town, turn sharp right |
| 2 | Open path | Run straight, avoid or climb obstacles |
| 3 | Bridge | Cross it and keep going straight |
| 4 | Slight right bend | Follow the path toward the small building |
| 5 | Small tavern/house | Trainer (Rengoku) is behind it |
Player tip: If you're not sure you're on the right track, look for the bridge. If you've crossed a bridge and there's a small building ahead, you're almost there. The trainer is easy to miss because he's tucked behind the structure rather than standing out front.
Flame Breathing Requirements and Unlock Steps
Getting to the trainer is only half the battle. Based on wiki documentation for Project Slayers Part 1, Flame Breathing requires a meaningful investment before you can even start training:
| Requirement | Amount |
|---|---|
| Level | 75+ |
| Wen (currency) | 10,000 |
| Demon Horns | 150 |
| Trainer Location | Wop City (Flame Trainer) |
Once you've paid the cost and purchased the style, you don't get the moves immediately. You have to complete a short training sequence first. The tasks include:
- Dragging a boulder from its starting position to a designated point (marked by a white cylinder)
- Meditating
- Doing push-ups
- Breaking the boulder in half
- Defeating the Flame Trainee, Renpeke
Only after finishing all of that does Flame Breathing become fully active on your character.
Is It Worth the Grind?
A level 75 requirement plus 150 Demon Horns is a serious ask, especially for newer players. Demon Horns drop from demon enemies, so you'll be farming for a while. Community consensus is that Flame Breathing rewards that investment with a flashy, high-damage kit — but if you're below level 60, it's probably not worth detouring for yet. Get your level and horn stockpile up first.
All Flame Breathing Moves and Mastery Levels
Flame Breathing's moveset unlocks progressively through mastery. You start with one move and earn the rest as you use the style in combat. Here's the full breakdown, based on wiki data and the official Slayers 2 showcase:
| Mastery | Move | Keybind | What It Does |
|---|---|---|---|
| 1 | Rising Scorching Sun | Z | Arcing upward vertical slash from a tail guard |
| 18 | Unknowing Fire | X | High-speed dash into a horizontal decapitation slash |
| 26 | Blooming Undulation | C | Defensive pose with a swirl that deals burn damage in range |
| 32 | Blazing Universe | V | Leap into the air, then an arcing downward vertical slash |
| 47 | Flame Tiger | B | Dash into a flurry of slashes shaped like a flaming tiger |
| 59 | Rengoku (Purgatory) | N | Dashing slash that carves a flaming dragon into the ground |
Move-by-Move Notes
Rising Scorching Sun (Z) is your starter and your bread-and-butter launcher. It comes up from a low stance, making it a solid combo opener against grounded opponents.
Unknowing Fire (X) is the signature Rengoku move — a blazing dash that closes distance instantly and chains into two vertical slashes that launch the target. In the Slayers 2 showcase, the move is shown dashing forward in a trail of flames before the follow-up slashes connect. It's your primary gap-closer.
Blooming Undulation (C) doubles as an M1 counter and a standalone damage tool. The circular slash rips open a vertical flame cyclone, and it applies burn damage to anyone caught in the swirl. Defensive players will get a lot of mileage out of this one.
Blazing Universe (V) ignites the blade and slams down from above. It's an overhead finisher that pairs naturally with a launcher like Rising Scorching Sun.
Flame Tiger (B) has two variants worth knowing:
| Variant | Input | Effect |
|---|---|---|
| Tap | Quick press | Fires a tiger projectile that bites and explodes on impact |
| Hold | Hold the key | Unleashes a flurry of slashes shaped like a crashing flame tiger |
The tap version gives Flame Breathing something most melee styles lack — a ranged option. The hold version is a close-range damage dump.
Rengoku / Purgatory (N) is the ultimate. The user engulfs themselves in hellfire, triggers a cascade, dashes through the target, and finishes with a cinematic double slash. There's a catch: you must defeat Rengoku (Boss) to unlock it at mastery 59.
How Flame Breathing Compares to Other Styles
One of the most common community talking points is that Flame Breathing plays a lot like Water Breathing. Several of its moves are functionally similar to Water's kit, just with fire effects layered on top. That's not a knock — Water Breathing has long been considered one of the most reliable styles in the game, so a fire-flavored version of that framework is a safe bet for consistent combos.
That said, Flame Breathing has its own identity in a few areas:
| Feature | Flame Breathing | Water Breathing (for comparison) |
|---|---|---|
| Dash attack | Unknowing Fire (decapitation slash) | Similar dash-based slash |
| Counter tool | Blooming Undulation (burn damage) | Defensive counter options |
| Ranged option | Flame Tiger (tap projectile) | Limited |
| Ultimate | Purgatory (cinematic double slash) | Style-specific ultimate |
| Canon accuracy | All moves are canon | Mostly canon |
According to wiki trivia, Flame Breathing is currently the only breathing style in Project Slayers with a fully canon moveset — every technique maps to something from the source material. For lore purists, that's a genuine selling point.
It's also worth noting that Rising Scorching Sun actually borrows its animation lineage from Wind Breathing's Black Wind Mountain Mist, so the kit isn't a pure Water clone. There's some cross-style DNA in there.
Flame Breathing in Slayers 2 vs. Part 1
Here's where things get a little murky. The Project Slayers 2 wiki page for breathing styles notes that specific unlock methods for Part 2 styles haven't been fully documented yet. Serpent Breathing was the first style officially announced for Part 2, with a listed trainer (Obari), location (mountains in front of Windy Peak), and requirements (level 25+, 20 Demon Horns, 5 Demon Cores).
Flame Breathing's presence in Slayers 2 is confirmed through trainer location videos and official showcases, but expect the finer details — exact mastery thresholds, any requirement changes — to shift as the game updates. Treat the numbers in this guide as the current community-documented values and double-check in-game after major patches.
Tips for Leveling Flame Breathing Fast
Grinding mastery from 1 to 59 takes time. A few things that help:
- Use the style constantly. Mastery is earned through usage, so swap Flame Breathing in for every fight, even easy mobs.
- Chain your moves. Unknowing Fire into Rising Scorching Sun into Blazing Universe is a natural combo flow that also racks up mastery faster than single swings.
- Farm demon enemies for horns early. You'll need 150 Demon Horns, and they're also useful for other styles — stockpile them before you commit.
- Beat the Rengoku boss before mastery 59. If you hit 59 without the boss kill, Purgatory stays locked. Get the fight done ahead of time.
- Grab Wall Climb and Double Jump. Not a combat tip, but it makes the trainer run and general map traversal dramatically faster.
For official game news and updates, keep an eye on the Project Slayers Roblox page and the developer community channels.
Frequently Asked Questions
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