Slayers 2 Blood Sickle Guide — Moves & How to Get It
Slayers 2 Blood Sickle is Gyutaro's Blood Demon Art. Learn every move, how to roll it, and the Sickle weapon you need to unlock it.
What Is the Blood Sickle Demon Art in Slayers 2?
If you have watched Gyutaro fight in Demon Slayer, you already know why the Slayers 2 Blood Sickle art is one of the most anticipated Blood Demon Arts in the game. This BDA lets you weaponize your own blood, turning it into razor-sharp projectiles that poison anyone they touch. It was the first Blood Demon Art officially announced for Part 2, and the hype has not slowed down since.
The Slayers 2 Blood Sickle is not a free handout, though. You need to become a demon, you need a random BDA roll to land in your favor, and you need the Sickle weapon in your inventory before the art even works. This guide breaks down every move, the exact requirements, and how the art stacks up against the rest of the demon roster.
For more, see beginner guide and complete codes list.
How to Get Blood Sickles in Slayers 2
Getting the Blood Sickle Demon Art comes down to two things: your race and your luck.
Step 1: Become a Demon
Blood Demon Arts are demon-exclusive. If you are still playing as a human or a slayer, you cannot roll, equip, or use Blood Sickles at all. Switch to the demon path first — that is the hard gate, and nothing else matters until it is done.
Step 2: Roll a Random Blood Demon Art
Once you are a demon, the Blood Sickle art is obtained through a random Blood Demon Art roll. There is no quest chain, no boss drop, and no guaranteed unlock. Community reports confirm it is purely RNG, so the number of spins you get directly affects your odds.
Free spins come from two sources:
- Codes — Redeem active codes for free BDA rerolls.
- Level rewards — Leveling your demon character hands out additional spins.
Step 3: Obtain the Sickle Weapon
This is the part most players miss. Unlike most Demon Slayer games on Roblox, Blood Sickle in Slayers 2 requires the Sickle weapon equipped before the art functions. The Sickle is a pair of kama forged from the user's own flesh and blood, and in the beta version it carried Mythic rarity. Rolling the art without the weapon leaves you with a dead BDA slot.
Blood Sickles Unlock Checklist
| Requirement | Details | Can You Skip It? |
|---|---|---|
| Demon race | Blood Demon Arts are demon-only | No |
| Random BDA roll | Pure RNG from spins | No |
| Sickle weapon | Pair of kama, Mythic rarity in beta | No |
| Free spins | Codes + level rewards | Recommended |
All Blood Sickles Moves and Keybinds
The Blood Sickle Demon Art ships with a full five-move kit. Most of the animations are adapted from Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles, so the moves will look familiar if you have played that title. Here is the complete breakdown.
| Keybind | Move Name | What It Does |
|---|---|---|
| Z | Blood Sickle Slash | You become a floating cross-shaped blood blade; exiting the cross state spawns a swirling blood blade in that spot |
| X | Rampant Arc Rampage | Creates a dome of sickle-shaped solidified blood blades that blocks incoming attacks |
| C | Flying Blood Sickle | A blood blade circles you, then fires an X-shaped projectile plus a swirling attack that tracks the enemy |
| V | Rotating Circular Slashes | Unleashes circular waves of sharp solidified blood outward from your body |
| B | Blood Sickle Reap | Throws your Sickle, catches it mid-air from behind, then chains slashes into an upward launcher |
Move-by-Move Notes
Z — Blood Sickle Slash: This is your repositioning tool and your trap. The cross state lets you float and dodge, and the blade left behind punishes anyone who walks into the spot you vacated. Use it to escape pressure, not to open fights.
X — Rampant Arc Rampage: A defensive dome. Against melee slayers who want to rush you down, this is your reset button. It buys you the half-second you need to get back to range.
C — Flying Blood Sickle: Your bread-and-butter poke. The X-shaped projectile plus the tracking swirl makes this the move you will spam most in neutral.
V — Rotating Circular Slashes: A close-range panic option. It covers your body in all directions, which is exactly what you want when someone finally closes the gap.
B — Blood Sickle Reap: Your combo ender. Note the gameplay quirk: if no enemy is in the attack radius, you will only throw the sickles and the follow-up slashes will not fire.
Blood Sickles Strengths and Weaknesses
The community tier list places Blood Sickles at Tier B as of late September 2026. That is a fair placement — it is a specialist art, not a universal pick.
Strengths
- Ranged poke — Flying Blood Sickle and Rotating Circular Slashes let you apply pressure from a safe distance.
- Poison-like bleed — In the source material, blood sickles are coated in deadly poison, and the in-game art carries that same damage-over-time identity.
- Safe playstyle — You never have to commit to a melee trade if you do not want to.
Weaknesses
- Weak up close — Once a slayer is inside your range, most of your kit loses value.
- Dodgeable projectiles — Every projectile in the kit can be dodged, so predictable spam gets punished.
The verdict for most players: keep it if you enjoy kiting. If you prefer brawling, this art will frustrate you. Check where it lands against the other eight arts on the full Blood Demon Art tier list before you commit your spins.
Blood Sickles vs. Other Demon Arts
| Art | Range | Playstyle | Best For |
|---|---|---|---|
| Blood Sickles | Long | Kite and poke | Players who hate melee trades |
| Temari Demon Art | Mid | Zoning projectiles | Area denial |
| Arrow Demon Art | Long | Precision shots | Aim-focused players |
| Obi Demon Art | Mid | Control | Lockdown setups |
If you want a direct comparison against the demon path as a whole, weigh the BDA route against breathing in demon builds before locking in your playstyle.
Common Mistakes With the Blood Sickle BDA
A few traps catch new players every single time:
- Rolling before you have the Sickle. The art is dead weight without the weapon. Sort the Sickle out first, then chase the roll.
- Spamming C in neutral. The projectile is dodgeable. Mix in V when opponents start reading your poke pattern.
- Opening with B. Blood Sickle Reap is a finisher, not an opener. If nothing is in radius, you waste the move entirely.
- Ignoring the X dome. New players treat Rampant Arc Rampage as a damage tool. It is a defensive reset — use it to escape, not to trade.
- Playing it like a slayer. This art rewards patience and spacing. If you rush in, you are playing against your own kit.
Is Blood Sickles Worth Keeping?
For ranged demons who like to kite, yes. The art gives you a complete toolkit: a poke, a defensive dome, a close-range panic button, and a combo ender. That is a real kit, not a gimmick.
For everyone else, it depends on how many spins you have banked. Tier B is respectable but not top-of-meta, so if you are sitting on limited rerolls and prefer aggressive play, keep rolling. The values above are community-reported and can shift with patches — always double-check after a major update.
One final note on the Sickle weapon itself: it is currently listed as an upcoming weapon in the Project Slayers 2 wiki, so its stats and availability may change as the game moves out of closed beta. Treat any beta-era rarity tag as provisional.
FAQ
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